AI-improvements and fixing of all remaining known bugs (v0.7)
Run To The Stairs » Devlog
- The AI opponents recalculate their paths whenever they did not move during their last turn. This prevents opponents from blocking each other into a deadlock.
- The AI now does a better job evading the player. It is now very funny to block opponents and see how they take different routes. This, however, is only possible if there exists an alternative route.
- The AI is now more likely to use tunnels that have been dug by the player.
- Fixed a bug where the game crashed before a new level started.
- Fixed a bug where the false character was shown in ASCII-mode.
- There are currently no more known bugs! :-)
Files
RunToTheStairs.zip Play in browser
Sep 08, 2019
Run To The Stairs
a dungeon racing game with roguelike elements
Status | Released |
Author | Gerhard Wonner |
Genre | Racing |
Tags | 2D, Seven Day Roguelike Challenge, ascii, Minimalist, Procedural Generation, Roguelike, Roguelite, Sci-fi, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- RunToTheStairs now has a TutorialJul 24, 2023
- Server-sided Backend (v0.10)Nov 12, 2022
- Optimized loading times (v0.9)Dec 02, 2019
- Forest-levels of different types (v0.8)Oct 30, 2019
- 300+ animated sprites (v0.6)Sep 04, 2019
- EVERY level now got a different tileset! (v0.5)Aug 18, 2019
- "Run, you fools!"Jul 21, 2019
- graphical version (v0.4)Jul 08, 2019
- More variety of the music in title-screenMay 20, 2019
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