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Run To The Stairs
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Devlog
RunToTheStairs now has a Tutorial
July 24, 2023
by
Gerhard Wonner
#tutorial
There are now 6 short lessons introducing the concepts of the game...
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Server-sided Backend (v0.10)
November 12, 2022
by
Gerhard Wonner
1
The game now has a server-sided backend wich is hosted at GreenGeeks . This allows to generate automatic high-score-tables which are accessible from within the game. Players can register accounts in o...
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Optimized loading times (v0.9)
December 02, 2019
by
Gerhard Wonner
1
The game loads much faster now. Not all music tracks are loaded on startup. Additional tracks are loaded while others are playing. JavaScript has been minimized using Google Closure Compiler ...
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Forest-levels of different types (v0.8)
October 30, 2019
by
Gerhard Wonner
1
There are now forest-levels of different types. --> EVERY level (until level 27) now got a different tileset!!! Forest-levels are generated with a different layout to make them feel more organic! New...
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AI-improvements and fixing of all remaining known bugs (v0.7)
September 08, 2019
by
Gerhard Wonner
1
The AI opponents recalculate their paths whenever they did not move during their last turn. This prevents opponents from blocking each other into a deadlock. The AI now does a better job evading the p...
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300+ animated sprites (v0.6)
September 04, 2019
by
Gerhard Wonner
1
There are now more than 300 character-sprites in the game. The sprites of your opponents are randomly chosen at each new game. The character-sprites and some obstacles are now animated by simple two-f...
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EVERY level now got a different tileset! (v0.5)
August 18, 2019
by
Gerhard Wonner
2
RunToTheStairs got a HUGE graphical update. EVERY level (until level 22) now got a different tileset!!! There is a lot to be explored now! All tiles have been designed by Oryx Design Lab ...
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"Run, you fools!"
July 21, 2019
by
Gerhard Wonner
1
Added some additional music-tracks by Dekkanoid containing brasses. Fixed a bug that caused some music-titles to be played parallel when the music-volume was changed. The game now says " Run, you foo...
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graphical version (v0.4)
July 08, 2019
by
Gerhard Wonner
2
I now use a graphical tiles by Oryx Design Lab . It is still possible to play in ASCII-mode...
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More variety of the music in title-screen
May 20, 2019
by
Gerhard Wonner
More variety of the music in title-screen Some Bugfixes...
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The game now plays music! (v0.3)
May 15, 2019
by
Gerhard Wonner
1
#music, #sound
The game now plays music composed by Dekkanoid . I am absolutely blasted by what this Australian guy created in just few hours! The game now emits one out of 3 burning sounds (random choice) on each s...
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The player can now dig tunnels! (v0.2)
April 28, 2019
by
Gerhard Wonner
1
The player can now dig tunnels! For this purpose a new collectible item called "drill" was introduced which enables the player to remove one wall element by bumping into it. The possibility of digging...
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first post-jam-version (v0.1)
April 16, 2019
by
Gerhard Wonner
1
- New alternative controls for people lacking a numpad (WASD-QEZC-mode) - The probability of opponents getting confused has been decreased. - Opponents now change color if they get confused. - Opponen...
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Implemented support of Vi keys
March 10, 2019
by
Gerhard Wonner
The Vi-keys are now supported as an alternative control method for players who do not have a numpad...
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