The player can now dig tunnels! (v0.2)
Run To The Stairs » Devlog
The player can now dig tunnels!
For this purpose a new collectible item called "drill" was introduced which enables the player to remove one wall element by bumping into it.
The possibility of digging allows the player to take greater risks when taking alternative routes, since this will enable him to rescue himself by spending some resources (drills) if his route decision turns out to be wrong.
Here I overtake several other runners by digging through 2 walls:
This was a huge shortcut! :-)
Files
RunToTheStairs.zip Play in browser
Apr 28, 2019
Run To The Stairs
a dungeon racing game with roguelike elements
Status | Released |
Author | Gerhard Wonner |
Genre | Racing |
Tags | 2D, Seven Day Roguelike Challenge, ascii, Minimalist, Procedural Generation, Roguelike, Roguelite, Sci-fi, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- RunToTheStairs now has a TutorialJul 24, 2023
- Server-sided Backend (v0.10)Nov 12, 2022
- Optimized loading times (v0.9)Dec 02, 2019
- Forest-levels of different types (v0.8)Oct 30, 2019
- AI-improvements and fixing of all remaining known bugs (v0.7)Sep 08, 2019
- 300+ animated sprites (v0.6)Sep 04, 2019
- EVERY level now got a different tileset! (v0.5)Aug 18, 2019
- "Run, you fools!"Jul 21, 2019
- graphical version (v0.4)Jul 08, 2019
- More variety of the music in title-screenMay 20, 2019
Comments
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Seems like a deep and very fitting change to me, good thinking.
Thank you! I am also quite happy how well it works. :-)
But to be honest I must admit that the idea was proposed by samspot originally.